Archive for July, 2007

Kids and technology — it might surprise you

Tuesday, July 31st, 2007

In a culture where kids seem to want the latest and greatest technology because it’s cool or hip or they just seem to have gadget-lust, the latest study examining kids and their relationship to technology just may challenge your assumptions.

What do kids want? Do they want high-tech? Well, yes and no. Mostly, they just want to hang out with their friends.

Check it out:

The average Chinese young person has 37 online friends he or she has never met, Indian youth are most likely to see mobile phones as a status symbol, while one in three UK and US teenagers say they can’t live without their games console.

Globally, the average young person connected to digital technology has 94 phone numbers in his or her mobile phone, 78 people on a messenger buddy list and 86 people in his or her social networking community. Yet despite their technological immersion, digi-kids are not geeks — 59% of 8-14 year-old kids still prefer their TV to their PCs and only 20% of 14-24 year-old young people globally admitted to being “interested” in technology. They are, however, expert multi-taskers and able to filter different channels of information.

These are just some of the findings from the largest-ever global study undertaken by MTV and Nickelodeon, in association with Microsoft Digital Advertising Solutions, into how kids and young people interact with digital technology. The Circuits of Cool/Digital Playground technology and lifestyle study challenges traditional assumptions about their relationships with digital technology, and examines the impact of culture, age and gender on technology use.

The findings basically support the very basic “kids want to hang out with other kids” model, albeit via more means than we were perhaps afforded in our youth:

The report found:
— Technology has enabled young people to have more and closer friendships thanks to constant connectivity.
— Friends influence each other as much as marketers do. Friends are as important as brands.
— Kids and young people don’t love the technology itself — they just love how it enables them to communicate all the time, express themselves and be entertained.
— Digital communications such as IM, email, social networking sites and mobile/sms are complementary to, not competitive with, TV. TV is part of young peoples’ digital conversation.
— Despite the remarkable advances in communication technology, kid and youth culture looks surprisingly familiar, with almost all young people using technology to enhance rather than replace face-to-face interaction.
— Globally, the number of friends that young males have more than doubles between the ages of 13-14 and 14-17 — it jumps from 24 to 69.
— The age group and gender that claims the largest number of friends are not girls aged 14-17, but boys aged 18-21, who have on average 70 friends.

Basically, at the end of the day, it’s not all that different from how I used to rush home from school in order to get on the phone with the friends I’d just spent all day with, I guess.

Read the whole thing to find out about cultural differences and similarities; for example, “a majority in almost every nation expressed a preference for meeting in person.” Interesting, interesting stuff.

[Hat tip: 360blog]

Which matters more, the movie or the toys?

Monday, July 30th, 2007

I’ve talked before about the love/hate relationship I have with children’s toys based off of popular movies and shows. Some of the toys are awesome; saying “toys with commercial tie-ins are bad” is far too broad of a brush. On the other hand, I’ve not been shy about sharing my opinion on the omnipresence of junky little toys *cough*cough*Happy Meals*cough*cough* along with each new feature film. And really, tying in favorite characters with the consumption of junk food is a whole ‘nother topic for another time.

Nevertheless, the reality is that the production of licensed merchandise isn’t just changing the world of children’s playthings, it’s changing media production companies, as well.

Want to learn more? Go read Toy Story 3: The Cash-In over at Times Online. Author Kevin Maher had me right from the intro:

I blame the Decepticons. Although they attempt to destroy humanity in Michael Bay’s Transformers, what they signify to the wider movie-going world is far more sinister. By their presence alone — as living toys in a toy-friendly movie adapted from a toy-tie-in cartoon based on a vaguely innovative 1980s toy — they represent the reductio ad absurdum of mainstream cinema’s increasingly obsessive relationship with, well, toys.

The article runs the gamut from current offerings to the pivotal moment that may have kicked off the current climate of toy tie-ins:

In 1977, when [George Lucas] chose to take Star Wars merchandising profits rather than box-office receipts, he set a modern movie precedent. The merchandising wave that followed peaked with the likes of ET, Batman and Jurassic Park (which famously included a shot of Jurassic Park toys in the Jurassic Park souvenir shop).

(I always knew that Lucas guy was smart.)

The entire article is well worth the read, but if you—like me—are often inclined to think ill of the “mainstream” media spewing its commercialism everywhere, pay attention in particular to this bit:

Becky Ebenkamp of the marketing trade magazine Brand-week, suggests that these same toys might just be the very reason why we get to see films such as Broke-back Mountain and Syriana. “Hollywood studios need to have a movie that’s toy-friendly out there,” she says. “These movies are the ones that carry the studios for the rest of the year. That means they carry the smaller films, and the so-called indie films too.”

In other words, the Transformers water blaster pays for the production of Flags of Our Fathers.

That may make it a little easier to swallow the next time your kid starts begging for some plastic monstrosity you’d rather pretend you didn’t see.

Today’s the day for The Simpsons

Friday, July 27th, 2007

If you’ve been counting down, your wait ends tonight: The Simpsons Movie opens nationwide today.

The television show has been on for such a long time, I’ll confess that I was braced for many less-than-positive reviews of the movie, citing the creators for reusing the same material and/or not being able to continue the momentum. (And I’m a fan of the show, too. Don’t get me wrong; it’s not that I don’t want the movie to be great, I just wondered if it could be.)

Well, the early reviews are in, and it looks like the brains behind America’s favorite 2-dimensional family have done it again.

Will it be everything a loyal Simpsons fan could hope for? Just ask Roger Ebert:

I’m not generally a fan of movies spun off from TV animation. “The Flintstones” and “Ninja Turtles” moved me only marginally. But there’s something about the Simpsons that’s radical and simple at the same time, subversive and good-hearted, offensive without really meaning to be. It’s a nice balancing act. And it finally settles the controversy over what state Springfield is in; it is bordered, we learn, by Ohio, Nevada, Maine and Kentucky. So you can figure it out right there.

(If that’s not classic Simpsons at its best, I don’t know what is.)

If you’re wanting some insider peeks into the movie process and the series as a whole, you have to read this Animated Views interview with Mike Scully. He makes the creative team sound a bit Simpsons-esque, actually:

AV: Considering all of the writers on the film, how is it chosen whose ideas are used?

MS: Whoever yells the loudest! [laughs] No, I think it was a real collaborative effort. James L. Brooks usually made the final decision on everything that got in; he had the final say on what made it in and what didn’t. But it was a very democratic process. Sometimes, there was something that he might not personally believe in, but if the room was really behind it, he would leave it in and give it a chance. We would take it to a test screening. It was never a dictatorship, in that we all just wanted what was best for the movie.

It sounds like it worked out for them. I can’t wait to see it.

Have a great weekend, everyone!

Cartoon Network’s FusionFall unveiled

Thursday, July 26th, 2007

If you’re at Comic Con in San Diego this week, you are probably having a blast. It’s a haven for the eternally young at heart for so many reasons. But if you’ve ever wanted to party with your favorite Cartoon Network characters, Comic Con is the place to be right now.

If you’re not there (don’t feel bad; I’m not, either… darn work and family getting in the way of my fun, dontchaknow), check out the press release:

FusionFall is an MMOG set in a re-imagined Cartoon Network universe. As a kid in this world, players will team up with other players and Cartoon Network characters to defend it from an alien invasion of epic proportions. The game is a mix of all the action of a 3-D console platform game and all the customization, character development and open-ended world exploration of an MMORPG (massively multi-player online role-playing game). In addition, small, super-deformed versions of Cartoon Network characters are collected along the way and travel with players, providing powers and abilities to assist during missions.

“We’re thrilled to present a first look at FusionFall at this year’s Comic-Con,” said Paul Condolora, senior vice president and general manager of Cartoon Network New Media. “Our current offering of online games continues to be the main driver of Cartoon Network New Media’s success, and we’ve surpassed 2 billion game plays annually for the past three years. FusionFall fulfills our goal of increasing the range of game play we offer, and we expect it to significantly expand our
audience.”

“One of the things we’re most excited about in FusionFall is the game play,” said Chris Waldron, executive producer of FusionFall. “With our audience and Cartoon Network characters, we knew we wanted to create a new kind of MMOG and develop a game that takes all the great action of popular console games and merges it with all the elements of MMORPGs that are so enticing to players.”

The development of FusionFall is a first for the industry. Created through a partnership with leading Korean MMOG developer, Grigon Entertainment, the game brings Cartoon Network’s beloved characters and sensibility to the fast-growing online gaming realm with an “East-meets-West” creative approach. Grigon Entertainment is best known for successfully developing and launching several online games in Asia, including Seal Online, a light-hearted role-playing game (RPG) that took the online gaming world by surprise.

You can start exploring at the newly launched site, and the game is slated for release next summer. Did we need to know an entire year in advance? Well, maybe—one of the things you can do on the FusionFall site is sign up for a chance to be a beta tester.

I could totally justify that as work research, right?

Imaginary bands get their due

Wednesday, July 25th, 2007

When I was a child (yes, back when dinosaurs roamed the earth and we walked uphill four miles in the snow—barefoot!—both ways just to get to school and we liked it), my brother and I owned a modest collection of records.

There was the 45 that played They’re Coming to Take Me Away on the A side and played the entire song backwards on the B side; there was the soundtrack to Grease, and there was an Alvin and the Chipmunks record.

I don’t remember which one it was. Does it matter? They were all the same; some songs interspersed with high-pitched squealing and pleading (”Dave! DAAAAAVE!”) and then the only normal voice (Dave’s) getting progressively more agitated (”Simon! Theodore! AAAAAALVIIIIIIN!”) over something or other.

Yes, as a young girl I loved me some Chipmunks. Perhaps that was the start of my infatuation with imaginary bands.

Nowadays, of course, the Chipmunks make my ears rings and my eye twitch. Still, I was pleased to see that the trio managed to make it onto the Ten Best Bands That Never Existed list over at Earvolution.

True, several other favorites of mine made the list as well; most notably, The Blues Brothers at number 4 and Spinal Tap at number 2, but I can’t really argue for those being of interest to those interested in animation and other kids’ shows. (Though my children do understand that when something is really good, you say that “this one goes up to eleven.”) But for regular readers here the item of note is this: three of the ten bands mentioned fall squarely into the animation/kids camp.

First we have the Chipmunks, of course, sliding in at number 9. The article notes that they’ve now been around for nearly fifty years (!) and are still going strong.

In addition, props go out to Billy and the Boingers (fans of Berke Breathed’s Bloom County strip will recognize that one immediately) along with a bit of backstory on the band. That one really brought back memories.

And capturing the number 1 spot is Dr. Teeth and the Electric Mayhem—the band from The Muppet Show. Their influence is masterfully summed up:

Over the course of their career, they played with luminaries like Elton John, Paul Simon, Dizzy Gillespie and Diana Ross and lent a weird aura to performances by Phyllis Diller, Sylvester Stallone and Tony Randall. Directly inspired from the classic rock music and personae of the late Sixties and early Seventies, Mayhem was the world of rock ‘n’ roll condensed and simplified for pre-teens. Think Jim Henson didn’t have an ear for rock ‘n’ roll? Check out 1979’s Can You Picture That? Given The Muppet Show’s target demographic, The Electric Mayhem indelibly imprinted the colorful world of rock and roll upon millions of young minds, easily making them the most influential rock band that never really existed.

Good stuff. Go read the whole thing, and if it makes you hanker for more imaginary goodness, Pop Candy not only highlighted the above-referenced article, it recommends FakeBands.com for more fun.

(Consider my hat tipped; that was quite the stroll down memory lane!)

Reviving ReBoot

Tuesday, July 24th, 2007

Remember when I pointed out that both Ty’s Toy Box VP George Stolpe and DC Comics’ Dan Didio are fans of ReBoot? I guess the legions of fans rallying for the return of the series have finally been heard and heeded; it looks like ReBoot is slated to return in a trilogy of feature-length films:

Originally produced in 1994, the series was created by MainFrame Entertainment, which was acquired by and renamed Rainmaker in 2006. “ReBoot” aired for several seasons on ABC, YTV and Cartoon Network.

“The idea is to relaunch the brand in a new way,” said Rainmaker Animation executive vp Paul Gertz, who will oversee the project.

Launch it in a new way? He’s not kidding. Yesterday marked the unveiling of the brand new Zeroes 2 Heroes site, which contains—among other things—what is currently a placeholder for what will become a giant ReBoot focus group. This is audience involvement of the highest order; fans will have the opportunity to shape development based upon their feedback and even on their own submitted work.

Rainmaker is the sort of production company fans dream about, really.

” ‘ReBoot’s’ legions of fans have been incredibly loyal and continue to keep the property alive on dozens of fan sites,” Gertz said. “We’re very enthusiastic about how we’re reconceiving this classic series by creating an innovative way for those fans — who were kids when the series started — to use new technology to help guide us.”

Zeros 2 Heroes president Matt Toner sees the Internet as a democratizing medium. “It takes away gatekeepers,” he said. “We want to connect the fans with the producers … and let them determine what the next hits will be. When it comes to long-standing genre entertainment properties, the fans are the real experts.”

You can check out the beta version of the Zeroes 2 Heroes site right now, and possible future ReBoot material will be available starting on Thursday, July 26th (to coincide with the opening of San Diego Comic-Con International).

Though I didn’t watch ReBoot the first time around, I think their approach on this is going to prove to be groundbreaking. I can’t wait to see what comes next from these guys.

[Hat tip: Animated News]

Ben & Jerry celebrate The Simpsons

Monday, July 23rd, 2007

Remember how we were talking about the upcoming Simpsons movie a couple of weeks ago, and I mentioned the Springfield Contest wherein each of 14 Springfields across the country competed for the coveted privilege of hosting the The Simpsons Movie premiere this past Saturday?

Well, I knew that Springfield, Vermont won the contest. I don’t live in (or near) Vermont, so I kind of nodded and went on my merry way. But then over the weekend I found myself very much wishing that I did live in or near Vermont, because I found something that made me very sad indeed that I hadn’t been able to attend the big weekend gala.

What did I find? Why, that Ben & Jerry’s did the celebrating up right:

You can imagine Homer Simpson falling asleep at night and dreaming of ice cream with two of his favorite flavors — beer and doughnuts.

Vermont’s famous ice-cream maker, Ben & Jerry’s, [brought] that new concoction to Vermont’s newly famous town, Springfield, for the premiere of “The Simpsons” movie [last] weekend. The town won a recent contest among communities sharing a name with the fictitious home base of “The Simpsons[.]”

Ben & Jerry’s Homer homage is called “Duff & D’oh-Nuts,” and according to a news release from the ice-cream maker is an “extremely limited, one-time and one-day-only flavor” that’s “a combination of chocolate and cream stout ice creams with glazed chocolate donuts.” Duff is the brand of beer featured in “The Simpsons” television series, and doughnuts are Homer’s culinary raison d’etre.

Beer and donut ice cream. I mean, sure, I definitely would prefer a pint of Chubby Hubby, myself, but still, it’s brilliant. I wonder what the container looked like. I wonder if anyone ate it, or if it was more like the Gilroy Garlic Festival where everyone gets a little taste of the garlic ice cream because, well, it’s the Garlic Festival and that’s what you do even though it’s disgusting. (But you know, Ben & Jerry make a “Black and Tan” ice cream, so clearly someone enjoys beer-favored frozen dairy confections.)

For those not adventuresome enough to try the Beer & D’oh-Nuts, there was another alternative:

In another nod to Homer, Ben & Jerry’s will for one day rename its Chocolate Chip Cookie Dough flavor “Chocolate Chip Cookie D’oh!” in reference to Homer’s famous exclamation.

That’s cute, too. It’s not beer ice cream with chocolate donuts, though.

Seriously, if anyone out there was in Springfield, VT this weekend and tasted that? I want to hear from you. I need to know if it’s as horrible as it sounds, even though the very idea makes me giggle.

2007 prime-time Emmy nominations announced

Friday, July 20th, 2007

Yesterday marked the announcement of this year’s prime-time Emmy nominees, and so this seems like a good time to confess that I’m a total awards show junkie. Can’t get enough of ‘em. I mean, there are always shows I love which are overlooked by the awards committee(s), but sometimes the right show is recognized and there’s nothing quite like seeing something you really enjoy being recognized for the hard work that goes into it.

(The fact that you can also see a bunch of expensive dresses, outrageous hairdos, and funny commercials doesn’t hurt, either.)

Anyway, Animated News was on the scene immediately with the list of animation nominees.

Outstanding Animated Program (Programming Less Than One Hour)
Avatar: The Last Airbender – “City Of Walls And Secrets” (Nickelodeon Animation Studio)
Robot Chicken – “Lust For Puppets” (ShadowMachine Films)
South Park – “Make Love, Not Warcraft” (Central Productions)
SpongeBob SquarePants – “Bummer Vacation / Wig Struck” (Nickelodeon Animation Studio with United Plankton Pictures, Inc.)
The Simpsons – “The Haw-Hawed Couple” (Gracie Films with 20th Century Fox)

My take: I think Avatar deserves to win, but I don’t know that it will. There’s been a lot of buzz about Robot Chicken, and with the Simpsons movie about to come out—despite the series having been around forever—people are sort of rediscovering it. So I just don’t know.

Outstanding Animated Program (Programming One Hour Or More)
Foster’s Home For Imaginary Friends – “Good Wilt Hunting” (Cartoon Network Studios)
Hellboy Animated: Sword Of Storms (Starz Media with Revolution Studios)
Secrets Of The Deep (Impossible Pictures with Discovery Channel)
Camp Lazlo – “Where’s Lazlo?” (Cartoon Network Studios)

My take: If Foster’s doesn’t win this one, my faith in a just deity will be shaken. I know I went into that one already loving Foster’s, but Good Wilt Hunting was even better than I expected it to be. To me, it’s the clear front-runner. But I don’t get to vote. (Which is a travesty in and of itself. Clearly.)

The 2007 Emmy Awards Show will air this year on Sunday, September 16th at 8:00 PM. Mark your calendars and get ready to make fun of famous people. (Oops. Did I say that last part out loud? My bad.)

Clothes make the villain

Thursday, July 19th, 2007

I started to write something about the upcoming (last! suspenseful!) Harry Potter book and I just couldn’t do it. You can read about that everywhere. I wanted to offer something else.

And then I stumbled across a lovely diversion over at retroCRUSH. When you think about your first, fondest comic book memories, what comes to mind? The triumph of good over evil? The complicated plots? Or is it that awesome outfit that you sort of wished you had?

(It’s okay, guys. I won’t tell anyone. It doesn’t make you less of a man. Honest!)

You have to love this rundown of The Top 10 Greatest Super Villain Costumes of All Time, whether you look back fondly on Catwoman’s accessory choices or not.

Be warned: Some of the commentary is really not suitable for children. Let’s just say that if you were around when these characters and their associated comic books first came out, you’re old enough to appreciate the piece.

I especially loved this:

Only The Riddler could wear this green spandex number with such studliness. The Riddler also had some cool variants including a green blazer version for the more formal occasions. Plus, the outfit inspired various other super villains, most notably…

Matthew Lesko!

(If that doesn’t make you giggle, you have no soul. I’m just sayin’.)

I’ll confess to being a wee bit disappointed that Galactus only made #4 on the list. That’s quite the outfit, you know. The hat alone should’ve given him a spot in the top 3, dude.

Anyway, if you’re tiring of Potter-anticipation, you may find the piece a welcome respite. Enjoy!

In defense of the Disney “cheapquel”

Wednesday, July 18th, 2007

Way back in April, I told you about Disney’s decision to axe direct-to-video sequels.

Yesterday Slate ran a brilliant piece by Dan Kois on why some of the Disney DTV sequels were better than the originals. He starts out by aptly characterizing the discontinuation of said sequels:

[T]he move was viewed by many as a triumph of class over commerce. The artistic geniuses at Pixar were axing the money-grubbers who had sullied the good names of classic Disney cartoons.

But then he goes on to defend the (wrongly, according to him) maligned movies, and I found myself feeling ashamed, by the end, that I’d been so quick to jump on the “those movies were trash, anyway” bandwagon. His points are varied and valid.

1) The animation is superb:

Despite their straight-to-DVD status, there’s nothing cheap or knocked-off about the animators’ work on these sequels. They have a rich, hand-drawn look that few studios’ CG efforts can match. [...] The dogs of Lady and the Tramp II are wonderfully expressive, stumbling through their junkyard environs in an endearingly imperfect way that sleek, computer-generated characters simply can’t manage. And Bambi II is filled with some of the most painterly, awe-inspiring forest settings I’ve ever seen onscreen. Computers can make a forest look real; old-fashioned animation can make a forest look at once imposing and alluring.

2) The story isn’t just a series of gags:

And unlike the current crop of animated features, Disney’s direct-to-DVD sequels tell their stories simply, without a constant barrage of slapstick and winking pop-culture references. All three films I watched were entirely free of crotch-kicking, and the only fart joke belonged, appropriately, to a skunk.

3) Sometimes the characters actually improve:

In Bambi II, Bambi’s father learns how to be a devoted, hands-on dad. As a father myself, I’d rather have my daughter watch the kinder stag of Bambi II than the distant, regal cipher of the first film. Plus, while his mother’s death certainly weighs on Bambi in the sequel, there’s nothing approaching the traumatic sequence in the original when Bambi’s mom gets shot.

Kois’ ultimate point is that these films are worthy in their own right, and wrongly accused of being throwaways.

Far from sullying the spirit of the original classic films, Disney’s straight-to-DVD sequels respect their inspirations while finding new stories to tell.

It’s a fabulous (not to mention well-thought-out and interesting) piece of commentary. You should definitely read the whole thing and then maybe go rent one of the movies in question.

[Hat tip: Cartoon Brew]